using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class gamestate3 : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Escape))
        {
            //TestGameRoot.Instance.scenesystem.scenestate.panelmanager.Push(new LossPanel());
#if UNITY_EDITOR
            UnityEditor.EditorApplication.isPlaying = false;
#else
                 Application.Quit();
#endif
        }
    }
}
